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Extracting the Essentials of the Web

Author Archive

Extractable mobile website case study to be featured at IA Summit

Monday, January 8th, 2007 by Christian Crumlish

The IA Summit proposal review board recently approved a presentation I proposed on “Mobile IA” using as a case study the mobile website we developed for HTC America. There’s a lot of interest in the IA community about developing for new interfaces as the Web increasing goes mobile, into our media centers, and so on. I’m very proud of the work we’ve been doing for HTC and am pleased to be able to showcase it in Las Vegas in March.

How do UX roles intersect?

Friday, January 5th, 2007 by Christian Crumlish

A while back I wanted to comment on Elton’s entry, Extractable - Extra! Extra! » Blog Archive » Information Architecture updated to 3.0, and draw on a post to the IxDA list by Jay Fienberg, talking about the Venn diagrams that might show how the various user experience roles and practices tend to overlap. It seems that each type of practitioner has a tendency to see their own specialty as central and the other practices as peripheral. This isn’t limited to UX folks. You can encounter this with developers and visual designers as well.

One thing I really love about Extractable is the collaborative nature of the people here. No one seems to exhibit the sort of hubris that says “my practice is central - the rest of you need to follow my lead.” Instead there’s a true recognition that a fine user experience (based on a sensitive information architecture, incorporating engaging and immersive visual and interactive design, driven by a stable and responsive application) can only emerge from a process that enables a multidisciplinary team to collaborate as equals.

So, back to Jay’s point. He was responding to a list post by David Fiorito (itself in response to a thread following about the IA 3.0 blog entry by Peter Morville linked in Elton’s piece), in which David said, “Imagine a Venn diagram - one circle is IxD, one IA, and one ID,” as well as, “usability is the means by which we validate IA, IxD, and ID.”

Jay responded (and now I’m going to quote him in full because, well because I don’t think he’ll mind):

I’d add to that Venn diagram:

  • content strategy / management
  • visual design / graphic arts
  • taxonomy

I’m thinking of a Venn diagram that represents possible approaches to dealing with “information challenges” (starting at a level or two up from requirements and objectives / needs*).

The areas of overlap in the diagram represent approaches shared by many or all of the disciplines. These common approaches tend to be sufficient for smaller challenges, e.g., there are zillions of web designers who design simple sites, and whose design encompasses IA, IxD, ID, and graphic art.

But, each discipline has special approaches that are unique to itself. These unique approaches are either important or essential for dealing with bigger information challenges.

I recently worked on a project that had at least one person doing each role of: IA, taxonomy, IxD, visual design, and usability. We also could have used a dedicated content strategist and a dedicated content manager. And, some time from a dedicated ID would have been nice too. We needed each person to do things that the others could not do - or, would not ever get to do, given the range and priority of issues.

* Jesse James Garrett’s “The Elements of User Experience” diagram still stands as a pretty good model for of all of this stuff. We might imagine this Venn diagram we’re talking about as a flattened version of Jesse’s diagram. Note that Jesse is probably smarter than all of us for looking at this in two dimensions rather than one - the IA / IxD dichotomy seems like a very minor division in the total scope of factors accounted for in Jesse diagram!

I’ll follow up by noting that Morville has his own honeycomb diagram that places findability in among usability, accessibility and other -bilities. Another famous IA Peter, Peter Boersma, has also popularized the concept of T-shaped people to help explain the sort of well rounded people who often end up architecting information, designing interactions, making interfaces easier to use and so on. They may tend to have a specialty (the “leg” of the T) but they are also broad and have some familiarity with and interest in a series of other “pillar” disciplines (the crossbar of the T - it’s easier to visualize with Peter’s diagrams).

I expect to see these conceptual discussions continue, perhaps at one degree of abstraction (we are all diagram people after all), where instead of practices competing for centrality we’ll see models of how the practices relate to each other competing for supremacy. Good times.

User research context map

Thursday, January 4th, 2007 by Christian Crumlish

A while back Erik Guttman posted an item to IxDA list discussing the role user research plays in product design:

I have repeatedly attempted to explain how user research can serve to identify, prioritize and clarify product requirements. I have difficulty for a variety of reasons.

  • people confuse or fail to see the distinction between inbound marketing research activities with user research
  • people fail to distinguish between customers and users
  • people do not understand the qualitative methods used to perform user research
  • people often confuse user research with usability studies

To clarify these relationships, he created this user research context map, and he’s interested in getting feedback on the subject.

Subway-style map of Web 2.0 trends

Wednesday, January 3rd, 2007 by Christian Crumlish

Information Architects Japan has put together and posted an intriguing diagram in the style of a subway map showing many of the key “Web 2.0″ players and how they’re related to each other, with subway lines connecting them labeled Main Sites, Hype, Advertisements, Social Networks, Marketing, Blogs, Technology, Content, Usability, Design Openness, Acquisitions, Democracy, and Humor.

First homework of the new year: Experience prototyping paper

Tuesday, January 2nd, 2007 by Christian Crumlish

Read this, Experience prototyping, a PDF of a paper from the Symposium on Designing Interactive Systems in 2000 (sponsored by SIGCHI: ACM Special Interest Group on Computer-Human Interaction):

In this paper, we describe “Experience Prototyping” as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use examples from commercial design projects to illustrate the value of such prototypes in three critical design activities: understanding existing experiences, exploring design ideas and in communicating design concepts.

Communicating Design: A book every user experience professional needs

Wednesday, December 27th, 2006 by Christian Crumlish

comdesign.jpgAt long last, just in time for the holidays, I received a review copy of Dan M. Brown’s Communicating Design: Developing Web Site Documentation for Design and Planning and the book has more than lived up to my high expectations of it. I tore open the envelope and nearly devoured the book in one sitting. If you design or develop websites, if you do information architecture, interaction design, or content strategy, if you care about making online and digital experiences more engaging and easier to use, then this book is for you.

This is not a theoretical book. It is incredibly hands-on, walking the you through some of the most useful user-experience design “deliverables” you’ll need to create for nearly every project you work on. Brown discusses three broad categories of deliverables: user needs documents, strategy documents, and design documents. In this scheme user needs docs include personas, usability test plans, and usability reports; strategy docs include competitive analyses, concept models, and content inventories; and design documents include sitemaps, flow charts, wireframes, and screen designs.

For each deliverable, Brown introduces them with a layer metaphor, first talking about the most impotant elements in each doc, then looking at how to enhance the document, and finally addressing how to fine-tune each document for the project at hand. This layered approach helps the reader see what is essential about each type of document and how to fit the work to the scope of the project.

Brown also recognizes that these deliverables do not operate in a vacuum but rather need to complement and support each other and for each one he explains how they can best work together.

The book includes many real-world examples gathered from Brown’s own work as well as solicited from his vast and deep network of IA’s and other UX professionals. (I submitted a few sitemaps and content inventories to Brown when he was finishing up the book but none made the final cut.)

I probably learned the most from his discussion of concept models, because I have the least amount of experience preparing these types of documents and I’ve always found them to be somewhat intimidating. He explains how to build them up from granular bits and also helps clarify a number of different approaches to connecting the nodes in such documents. He also includes as an illustration a version of Bryce Glass’s after-the-fact Flickr user model, an instant classic of the form.

When talking about wireframes and sitemaps Brown tackles some of the thorniest issues, such as whether and how much to show layout and design elements in wireframes and how best to communicate site flows in an age of increasingly dynamic, application-like websites often built on user-contributed content.

Brown also conveys the complexity and challenges inherent in developing a good content inventory better than I’ve ever seen it discussed before anywhere. He doesn’t gloss over the aspect of drudgery involved in this type of work, and he makes it clear that there is no single cookie-cutter template that is appopriate for every site (nor any useful tool out there to help automate the process), but he equips the reader with the right questions to ask and the right tradeoffs to consider in assembling what is in some ways the most crucial document an IA or content strategist will deliver for any large complex site.

Just to prove I’m not gushing just because I like Brown personally and admire his tremendous contributions to the field, I will say that the weakest chapter is the last one, in which he addresses screen designs (what our visual design colleages typically call “comps”). It may be that because comps are not typically created and delivered by information architects that they perhaps don’t belong in this book. Although the title of the book speaks only of design in general, there are entire realms of visual design that are out of scope here and it may have been better to leave comps out as well. The comp examples are reasonable and inoffensive but uninspiring. The best part of this chapter covers context surrounding these deliverables.

In fact, it is another strength of the book that for each deliverable, Brown describes how best to present the documents: How to run a meeting, how to manage expectations, and - as the book’s title implies - how to communicate the value and meaning of the design documents to your clients. This advice alone justifies the inclusion of this book in any user experience professional’s library. I expect I will continue to refer to this book regularly as long as I’m involved in the planning and design of websites and web-enabled applications.

From the pages of the medical journal ‘Duh!’

Wednesday, December 20th, 2006 by Christian Crumlish

According a study commissioned by a hosting company, websites with poor usability cause stress for users: EETimes.com - Are you suffering from ‘Mouse Rage Syndrome? (via the ixda list).

IA for dashboards and portals

Tuesday, December 19th, 2006 by Christian Crumlish

Quick hit ‘n’ run linking: Joe Lamantia’s The Challenge of Dashboards and Portals at Boxes and Arrows.

What Is User Experience Design?

Friday, December 15th, 2006 by Christian Crumlish

Kimmy Paluch at Paradyme Solutions has a good article up that helps clarify the meaning of User Experience Design in regard to those other buzzword disciplines such as interaction design, information architecture, usability, and so on.

Ever wondered where Google is heading?

Thursday, December 14th, 2006 by Christian Crumlish

Check out this zoomable whiteboard image showing the Google Master Plan. I’m not really sure where the cattle mutilation fits in….